package main import "github.com/gdamore/tcell" func drawText(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string) { row := y1 col := x1 for _, r := range []rune(text) { s.SetContent(col, row, r, nil, style) col++ if col >= x2 { row++ col = x1 } if row > y2 { break } } } func drawBox(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style) { if y2 < y1 { y1, y2 = y2, y1 } if x2 < x1 { x1, x2 = x2, x1 } // Fill background for row := y1; row <= y2; row++ { for col := x1; col <= x2; col++ { s.SetContent(col, row, ' ', nil, style) } } // Draw borders for col := x1; col <= x2; col++ { s.SetContent(col, y1, tcell.RuneHLine, nil, style) s.SetContent(col, y2, tcell.RuneHLine, nil, style) } for row := y1 + 1; row < y2; row++ { s.SetContent(x1, row, tcell.RuneVLine, nil, style) s.SetContent(x2, row, tcell.RuneVLine, nil, style) } // Only draw corners if necessary if y1 != y2 && x1 != x2 { s.SetContent(x1, y1, tcell.RuneULCorner, nil, style) s.SetContent(x2, y1, tcell.RuneURCorner, nil, style) s.SetContent(x1, y2, tcell.RuneLLCorner, nil, style) s.SetContent(x2, y2, tcell.RuneLRCorner, nil, style) } drawText(s, x1+1, y1+1, x2-1, y2-1, style, " ") }