Store service state in struct

This commit is contained in:
2025-09-24 19:08:51 +03:00
parent 09d8b70009
commit 6d34559335
3 changed files with 12 additions and 53 deletions
+9 -39
View File
@@ -6,7 +6,6 @@ import (
"os/exec"
"path"
"slices"
"strconv"
"strings"
"syscall"
"time"
@@ -45,7 +44,7 @@ type EnitService struct {
StopCmd string `yaml:"stop_cmd,omitempty"`
Restart string `yaml:"restart,omitempty"`
LogOutput bool `yaml:"log_output,omitempty"`
ServiceRunPath string
state EnitServiceState
processID int
restartCount int
stopChannel chan bool
@@ -80,26 +79,6 @@ func (service *EnitService) GetProcess() *os.Process {
return process
}
func (service *EnitService) GetCurrentState() EnitServiceState {
bytes, err := os.ReadFile(path.Join(service.ServiceRunPath, "state"))
if err != nil {
return EnitServiceUnknown
}
state, err := strconv.Atoi(strings.TrimSpace(string(bytes)))
if err != nil {
return EnitServiceUnknown
}
return EnitServiceState(state)
}
func (service *EnitService) setCurrentState(state EnitServiceState) error {
if err := os.WriteFile(path.Join(service.ServiceRunPath, "state"), []byte(strconv.Itoa(int(state))), 0644); err != nil {
return err
}
return nil
}
func (service *EnitService) GetLogFile() (file *os.File, err error) {
// Create esvm log directory
err = os.MkdirAll("/var/log/esvm", 0755)
@@ -138,7 +117,7 @@ func (service *EnitService) StartService() error {
if service == nil {
return nil
}
if service.GetCurrentState() == EnitServiceRunning {
if service.state == EnitServiceRunning {
return nil
}
@@ -169,16 +148,7 @@ func (service *EnitService) StartService() error {
}
service.processID = cmd.Process.Pid
err := service.setCurrentState(EnitServiceRunning)
if err != nil {
// Close log file if not nil
if logFile != nil {
logFile.Close()
}
return err
}
service.state = EnitServiceRunning
go func() {
err := cmd.Wait()
@@ -195,18 +165,18 @@ func (service *EnitService) StartService() error {
if service.Type == "simple" && err == nil {
service.restartCount = 0
if service.ExitMethod != "stop_command" {
_ = service.setCurrentState(EnitServiceCompleted)
service.state = EnitServiceCompleted
} else {
_ = service.setCurrentState(EnitServiceRunning)
service.state = EnitServiceRunning
}
return
}
if !service.CrashOnSafeExit {
logger.Printf("Service (%s) has exited\n", service.Name)
_ = service.setCurrentState(EnitServiceStopped)
service.state = EnitServiceStopped
} else {
logger.Printf("Service (%s) has crashed!\n", service.Name)
_ = service.setCurrentState(EnitServiceCrashed)
service.state = EnitServiceCrashed
}
if service.Restart == "always" {
@@ -231,7 +201,7 @@ func (service *EnitService) StartService() error {
}
func (service *EnitService) StopService() error {
if service.GetCurrentState() != EnitServiceRunning {
if service.state != EnitServiceRunning {
return nil
}
@@ -239,7 +209,7 @@ func (service *EnitService) StopService() error {
newServiceStatus := EnitServiceCrashed
defer func() {
service.setCurrentState(newServiceStatus)
service.state = newServiceStatus
service.processID = 0
}()