Switch to new download format and update dependencies

This commit is contained in:
2025-11-23 10:09:25 +02:00
parent 72bc138bfd
commit f4235b8665
2 changed files with 15 additions and 11 deletions
+15 -1
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@@ -1,8 +1,22 @@
name: gamemode
description: Optimise Linux system performance on demand
version: 1.8.2
revision: 2
url: https://github.com/FeralInteractive/gamemode
license: BSD-3-Clause
architecture: any
depends: ["bash","gcc-libs","glibc","dbus","elogind","polkit","meson","appstream"]
type: source
depends:
- bash
- gcc-libs
- glibc
- dbus
- libelogind
- polkit
- meson
- appstream
downloads:
- url: https://github.com/FeralInteractive/gamemode/archive/refs/tags/${BPM_PKG_VERSION}.tar.gz
extract_to: ${BPM_SOURCE}
extract_strip_components: 1
checksum: 2b4a20894822caf04767af6a1601130d6b718fc30b8a77895607341b1674740f
-10
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@@ -2,16 +2,6 @@
# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
DOWNLOAD="https://github.com/FeralInteractive/gamemode/archive/refs/tags/${BPM_PKG_VERSION}.tar.gz"
FILENAME="${DOWNLOAD##*/}"
# The prepare function is executed in the root of the temp directory
# This function is used for downloading files and putting them into the correct location
prepare() {
wget "$DOWNLOAD"
tar -xvf "$FILENAME" --strip-components=1 -C "$BPM_SOURCE"
}
# The build function is executed in the source directory
# This function is used to compile the source code
build() {