Update package version to 1.0.2

This commit is contained in:
2025-10-16 12:58:14 +03:00
parent 13143278ee
commit 7a37fc3e23
2 changed files with 9 additions and 12 deletions
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@@ -1,8 +1,15 @@
name: glm name: glm
description: C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications description: C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications
version: 1.0.1 version: 1.0.2
revision: 1
url: https://github.com/g-truc/glm url: https://github.com/g-truc/glm
license: MIT license: MIT
architecture: any architecture: any
make_depends: ["cmake"]
type: source type: source
make_depends:
- cmake
downloads:
- url: https://github.com/g-truc/glm/archive/refs/tags/${BPM_PKG_VERSION}.tar.gz
extract_to: ${BPM_SOURCE}
extract_strip_components: 1
checksum: 19edf2e860297efab1c74950e6076bf4dad9de483826bc95e2e0f2c758a43f65
-10
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@@ -2,16 +2,6 @@
# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE # BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT # BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
DOWNLOAD="https://github.com/g-truc/glm/archive/refs/tags/${BPM_PKG_VERSION}.tar.gz"
FILENAME="${DOWNLOAD##*/}"
# The prepare function is executed in the root of the temp directory
# This function is used for downloading files and putting them into the correct location
prepare() {
wget "$DOWNLOAD"
tar -xvf "$FILENAME" --strip-components=1 -C "$BPM_SOURCE"
}
# The build function is executed in the source directory # The build function is executed in the source directory
# This function is used to compile the source code # This function is used to compile the source code
build() { build() {