Update package version to 16.0.0
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@@ -1,9 +1,20 @@
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name: glslang
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name: glslang
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description: OpenGL and OpenGL ES shader front end and validator
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description: OpenGL and OpenGL ES shader front end and validator
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version: 15.4.0
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version: 16.0.0
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revision: 1
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url: https://github.com/KhronosGroup/glslang
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url: https://github.com/KhronosGroup/glslang
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license: BSD-3-Clause
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license: BSD-3-Clause
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architecture: any
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architecture: any
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depends: ["gcc-libs", "spirv-tools"]
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make_depends: ["cmake", "ninja", "python3", "spirv-headers"]
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type: source
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type: source
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depends:
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- gcc-libs
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- spirv-tools
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make_depends:
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- cmake
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- python3
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- spirv-headers
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downloads:
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- url: https://github.com/KhronosGroup/glslang/archive/refs/tags/${BPM_PKG_VERSION}/glslang-${BPM_PKG_VERSION}.tar.gz
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extract_to_bpm_source: true
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extract_strip_components: 1
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checksum: 172385478520335147d3b03a1587424af0935398184095f24beab128a254ecc7
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@@ -2,43 +2,28 @@
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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DOWNLOAD="https://github.com/KhronosGroup/glslang/archive/refs/tags/${BPM_PKG_VERSION}/glslang-${BPM_PKG_VERSION}.tar.gz"
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FILENAME="${DOWNLOAD##*/}"
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# The prepare function is executed in the root of the temp directory
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# This function is used for downloading files and putting them into the correct location
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prepare() {
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wget "$DOWNLOAD"
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tar -xvf "$FILENAME" --strip-components=1 -C "$BPM_SOURCE"
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}
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# The build function is executed in the source directory
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# The build function is executed in the source directory
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# This function is used to compile the source code
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# This function is used to compile the source code
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build() {
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build() {
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mkdir build
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cmake -B build -DCMAKE_INSTALL_PREFIX=/usr \
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cd build
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-DCMAKE_BUILD_TYPE=Release \
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-DALLOW_EXTERNAL_SPIRV_TOOLS=ON \
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cmake -DCMAKE_INSTALL_PREFIX=/usr \
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-DBUILD_SHARED_LIBS=ON \
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-DCMAKE_BUILD_TYPE=Release \
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-DGLSLANG_TESTS=ON
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-DALLOW_EXTERNAL_SPIRV_TOOLS=ON \
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cmake --build build
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-DBUILD_SHARED_LIBS=ON \
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-DGLSLANG_TESTS=ON \
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-G Ninja ..
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ninja
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}
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}
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# The check function is executed in the source directory
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# The check function is executed in the source directory
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# This function is used to run tests to verify the package has been compiled correctly
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# This function is used to run tests to verify the package has been compiled correctly
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check() {
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check() {
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cd build
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ctest --test-dir build
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ninja test
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}
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}
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# The package function is executed in the source directory
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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# This function is used to move the compiled files into the output directory
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package() {
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package() {
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cd build
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DESTDIR="$BPM_OUTPUT" cmake --install build
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DESTDIR="$BPM_OUTPUT" ninja install
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# Install package license
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install -Dm644 "$BPM_SOURCE"/LICENSE.txt "$BPM_OUTPUT"/usr/share/licenses/glslang/LICENSE.txt
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install -Dm644 "$BPM_SOURCE"/LICENSE.txt "$BPM_OUTPUT"/usr/share/licenses/glslang/LICENSE.txt
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}
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}
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