Initial commit
This commit is contained in:
@@ -0,0 +1,82 @@
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Disclaimer
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Mesa is a 3-D graphics library with an API which is very similar to
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that of OpenGL*
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To the extent that Mesa utilizes the OpenGL command syntax or state
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machine, it is being used with authorization from Silicon Graphics,
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Inc.(SGI). However, the author does not possess an OpenGL license
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from SGI, and makes no claim that Mesa is in any way a compatible
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replacement for OpenGL or associated with SGI. Those who want a
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licensed implementation of OpenGL should contact a licensed
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vendor.
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Please do not refer to the library as MesaGL (for legal
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reasons). It's just Mesa or The Mesa 3-D graphics
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library
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* OpenGL is a trademark of Silicon Graphics Incorporated.
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License / Copyright Information
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The Mesa distribution consists of several components. Different copyrights
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and licenses apply to different components. For example, GLUT is copyrighted
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by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
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device drivers are copyrighted by their authors. See below for a list of
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Mesa's main components and the license for each.
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The core Mesa library is licensed according to the terms of the MIT license.
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This allows integration with the XFree86, Xorg and DRI projects.
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The default Mesa license is as follows:
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Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Attention, Contributors
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When contributing to the Mesa project you must agree to the licensing terms
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of the component to which you're contributing.
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The following section lists the primary components of the Mesa distribution
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and their respective licenses.
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Mesa Component Licenses
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Component Location Primary Author License
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----------------------------------------------------------------------------
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Main Mesa code src/mesa/ Brian Paul Mesa (MIT)
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Device drivers src/mesa/drivers/* See drivers See drivers
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Ext headers include/GL/glext.h SGI SGI Free B
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include/GL/glxext.h
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GLUT src/glut/ Mark Kilgard Mark's copyright
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Mesa GLU library src/glu/mesa/ Brian Paul GNU-LGPL
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SGI GLU library src/glu/sgi/ SGI SGI Free B
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demo programs progs/demos/ various see source files
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X demos progs/xdemos/ Brian Paul see source files
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SGI demos progs/samples/ SGI SGI copyright
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RedBook demos progs/redbook/ SGI SGI copyright
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@@ -0,0 +1,209 @@
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diff --git a/src/glsl/bezier.c b/src/glsl/bezier.c
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index 84e0367..62996fb 100644
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--- a/src/glsl/bezier.c
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+++ b/src/glsl/bezier.c
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@@ -13,7 +13,7 @@
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#include "glut_wrap.h"
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#include "shaderutil.h"
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-static const char *filename = "bezier.geom";
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+static const char *filename = DEMOS_DATA_DIR "bezier.geom";
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static GLuint fragShader;
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static GLuint vertShader;
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diff --git a/src/glsl/blinking-teapot.c b/src/glsl/blinking-teapot.c
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index 62451e9..3420066 100644
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--- a/src/glsl/blinking-teapot.c
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+++ b/src/glsl/blinking-teapot.c
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@@ -63,8 +63,8 @@ init_opengl (void)
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exit(1);
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}
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- vshad_id = CompileShaderFile (GL_VERTEX_SHADER, "blinking-teapot.vert");
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- fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, "blinking-teapot.frag");
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+ vshad_id = CompileShaderFile (GL_VERTEX_SHADER, DEMOS_DATA_DIR "blinking-teapot.vert");
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+ fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, DEMOS_DATA_DIR "blinking-teapot.frag");
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prog_id = LinkShaders (vshad_id, fshad_id);
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glUseProgram (prog_id);
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diff --git a/src/glsl/brick.c b/src/glsl/brick.c
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index 00d8349..f9f0ec7 100644
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--- a/src/glsl/brick.c
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+++ b/src/glsl/brick.c
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@@ -14,8 +14,8 @@
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#include "shaderutil.h"
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-static char *FragProgFile = "CH06-brick.frag";
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-static char *VertProgFile = "CH06-brick.vert";
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+static char *FragProgFile = DEMOS_DATA_DIR "CH06-brick.frag";
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+static char *VertProgFile = DEMOS_DATA_DIR "CH06-brick.vert";
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/* program/shader objects */
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static GLuint fragShader;
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diff --git a/src/glsl/bump.c b/src/glsl/bump.c
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index 95ad19f..f40cba0 100644
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--- a/src/glsl/bump.c
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+++ b/src/glsl/bump.c
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@@ -15,9 +15,9 @@
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#include "readtex.h"
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-static char *FragProgFile = "CH11-bumpmap.frag";
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-static char *FragTexProgFile = "CH11-bumpmaptex.frag";
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-static char *VertProgFile = "CH11-bumpmap.vert";
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+static char *FragProgFile = DEMOS_DATA_DIR "CH11-bumpmap.frag";
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+static char *FragTexProgFile = DEMOS_DATA_DIR "CH11-bumpmaptex.frag";
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+static char *VertProgFile = DEMOS_DATA_DIR "CH11-bumpmap.vert";
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static char *TextureFile = DEMOS_DATA_DIR "tile.rgb";
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/* program/shader objects */
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diff --git a/src/glsl/convolutions.c b/src/glsl/convolutions.c
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index 567b358..4c681dd 100644
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--- a/src/glsl/convolutions.c
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+++ b/src/glsl/convolutions.c
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@@ -340,7 +340,7 @@ static void init(void)
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menuInit();
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readTexture(textureLocation);
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- createProgram("convolution.vert", "convolution.frag");
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+ createProgram(DEMOS_DATA_DIR "convolution.vert", DEMOS_DATA_DIR "convolution.frag");
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glEnable(GL_TEXTURE_2D);
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glClearColor(1.0, 1.0, 1.0, 1.0);
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diff --git a/src/glsl/mandelbrot.c b/src/glsl/mandelbrot.c
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index 18b817c..6bbeffd 100644
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--- a/src/glsl/mandelbrot.c
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+++ b/src/glsl/mandelbrot.c
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@@ -14,8 +14,8 @@
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#include "shaderutil.h"
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-static char *FragProgFile = "CH18-mandel.frag";
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-static char *VertProgFile = "CH18-mandel.vert";
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+static char *FragProgFile = DEMOS_DATA_DIR "CH18-mandel.frag";
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+static char *VertProgFile = DEMOS_DATA_DIR "CH18-mandel.vert";
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/* program/shader objects */
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static GLuint fragShader;
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diff --git a/src/glsl/meson.build b/src/glsl/meson.build
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index db8c613..13564a4 100644
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--- a/src/glsl/meson.build
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+++ b/src/glsl/meson.build
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@@ -83,3 +83,38 @@ executable(
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],
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install: true
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)
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+
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+glsl_data = [
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+ 'bezier.geom',
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+ 'blinking-teapot.frag',
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+ 'blinking-teapot.vert',
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+ 'brick.shtest',
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+ 'CH06-brick.frag',
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+ 'CH06-brick.vert',
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+ 'CH11-bumpmap.frag',
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+ 'CH11-bumpmaptex.frag',
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+ 'CH11-bumpmap.vert',
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+ 'CH11-toyball.frag',
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+ 'CH11-toyball.vert',
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+ 'CH18-mandel.frag',
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+ 'CH18-mandel.vert',
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+ 'convolution.frag',
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+ 'convolution.vert',
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+ 'cubemap.frag',
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+ 'mandelbrot.shtest',
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+ 'multitex.frag',
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+ 'multitex.shtest',
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+ 'multitex.vert',
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+ 'reflect.vert',
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+ 'shadowtex.frag',
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+ 'simple.vert',
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+ 'simplex-noise.glsl',
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+ 'skinning.frag',
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+ 'skinning.vert',
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+ 'toyball.shtest',
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+]
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+
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+install_data(
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+ glsl_data,
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+ install_dir: get_option('datadir') / 'mesa-demos'
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+)
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diff --git a/src/glsl/multitex.c b/src/glsl/multitex.c
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index 2f9a2fa..b51aba3 100644
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--- a/src/glsl/multitex.c
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+++ b/src/glsl/multitex.c
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@@ -35,8 +35,8 @@
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static const char *Demo = "multitex";
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-static const char *VertFile = "multitex.vert";
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-static const char *FragFile = "multitex.frag";
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+static const char *VertFile = DEMOS_DATA_DIR "multitex.vert";
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+static const char *FragFile = DEMOS_DATA_DIR "multitex.frag";
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static const char *TexFiles[2] =
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{
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diff --git a/src/glsl/simplex-noise.c b/src/glsl/simplex-noise.c
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index a687508..9a2a029 100644
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--- a/src/glsl/simplex-noise.c
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+++ b/src/glsl/simplex-noise.c
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@@ -169,7 +169,7 @@ SpecialKey(int key, int x, int y)
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static void
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Init(void)
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{
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- const char *filename = "simplex-noise.glsl";
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+ const char *filename = DEMOS_DATA_DIR "simplex-noise.glsl";
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char noiseText[10000];
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FILE *f;
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int len;
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diff --git a/src/glsl/skinning.c b/src/glsl/skinning.c
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index b451d13..0f4e943 100644
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--- a/src/glsl/skinning.c
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+++ b/src/glsl/skinning.c
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@@ -20,8 +20,8 @@
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#define M_PI 3.1415926535
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#endif
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-static char *FragProgFile = "skinning.frag";
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-static char *VertProgFile = "skinning.vert";
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+static char *FragProgFile = DEMOS_DATA_DIR "skinning.frag";
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+static char *VertProgFile = DEMOS_DATA_DIR "skinning.vert";
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/* program/shader objects */
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static GLuint fragShader;
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diff --git a/src/glsl/texdemo1.c b/src/glsl/texdemo1.c
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index 861d696..42308d1 100644
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--- a/src/glsl/texdemo1.c
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+++ b/src/glsl/texdemo1.c
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@@ -35,11 +35,11 @@
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static const char *Demo = "texdemo1";
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-static const char *ReflectVertFile = "reflect.vert";
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-static const char *CubeFragFile = "cubemap.frag";
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+static const char *ReflectVertFile = DEMOS_DATA_DIR "reflect.vert";
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+static const char *CubeFragFile = DEMOS_DATA_DIR "cubemap.frag";
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-static const char *SimpleVertFile = "simple.vert";
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-static const char *SimpleTexFragFile = "shadowtex.frag";
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+static const char *SimpleVertFile = DEMOS_DATA_DIR "simple.vert";
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+static const char *SimpleTexFragFile = DEMOS_DATA_DIR "shadowtex.frag";
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static const char *GroundImage = DEMOS_DATA_DIR "tile.rgb";
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diff --git a/src/glsl/toyball.c b/src/glsl/toyball.c
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index 17aa765..5b1f7d3 100644
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--- a/src/glsl/toyball.c
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+++ b/src/glsl/toyball.c
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@@ -14,8 +14,8 @@
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#include "shaderutil.h"
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-static char *FragProgFile = "CH11-toyball.frag";
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-static char *VertProgFile = "CH11-toyball.vert";
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+static char *FragProgFile = DEMOS_DATA_DIR "CH11-toyball.frag";
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+static char *VertProgFile = DEMOS_DATA_DIR "CH11-toyball.vert";
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/* program/shader objects */
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static GLuint fragShader;
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