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# Exclude bpm archives
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*.bpm
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#!/bin/sh
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# Ignore this package
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echo "ignore"
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name: mgba
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description: Gameboy Advance emulator
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version: 0.10.5-eeb52e
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revision: 1
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url: https://mgba.io/
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license: MPL2
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architecture: any
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type: source
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depends:
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- ffmpeg
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- glibc
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- libedit
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- libelf
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- libglvnd
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- qt6-base
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- qt6-multimedia
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- sdl2-compat
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- libpng
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- libzip
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- sqlite
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- zlib
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optional_depends:
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- lua
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make_depends:
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- cmake
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- desktop-file-utils
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- lua
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- qt6-tools
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downloads:
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- url: https://github.com/mgba-emu/mgba/archive/eeb52e40274a8240fe066a16b93d9d46c4b677b9.tar.gz
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extract_to: ${BPM_SOURCE}
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extract_strip_components: 1
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checksum: b12e015faf4f97a58c7058d892197c75ae93ca3ca212e134fbb288feedfb6925
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# This is the source.sh script. It is executed by BPM in a temporary directory when compiling a source package
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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# The build function is executed in the source directory
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# This function is used to compile the source code
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build() {
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cmake -B build \
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-DCMAKE_BUILD_TYPE=None \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
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-DCMAKE_SKIP_INSTALL_RPATH=ON \
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-Wno-dev
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cmake --build build
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}
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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package() {
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DESTDIR="$BPM_OUTPUT" cmake --install build --component libmgba
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DESTDIR="$BPM_OUTPUT" cmake --install build --component mgba-dev
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DESTDIR="$BPM_OUTPUT" cmake --install build --component mgba-sdl
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DESTDIR="$BPM_OUTPUT" cmake --install build --component mgba-qt
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# Install package license
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install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/mgba/LICENSE
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}
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