Initial commit
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# Ignore BPM archives and signatures
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*.bpm
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*.bpm.sig
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#!/bin/bash
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# Github repository
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REPO="moonlight-stream/moonlight-qt"
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# Get tag name using Github Rest API
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TAG_NAME=$(curl -s -L -H "X-GitHub-Api-Version: 2022-11-28" -H "Authorization: token ${GITHUB_API_TOKEN}" https://api.github.com/repos/"$REPO"/releases/latest | jq -r '.tag_name')
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# Trim 'v' character in TAG_NAME variable
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VERSION=$(echo "$TAG_NAME" | tr -d 'v')
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echo "$VERSION"
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name: moonlight
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description: GameStream client for PCs
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version: 6.1.0
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revision: 1
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url: https://moonlight-stream.org
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license: GPL-3.0-or-later
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maintainers:
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- [email protected]
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architecture: any
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type: source
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depends:
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- ffmpeg
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- qt6-base
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- qt6-declarative
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- qt6-svg
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- sdl2-compat
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- sdl2-ttf
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optional_depends:
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- intel-media-driver:Hardware acceleration for Broadwell Intel GPUs or newer
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- intel-vaapi-driver:Hardware acceleration for Coffee Lake Intel GPUs or older
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- vulkan-headers
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downloads:
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- url: https://github.com/moonlight-stream/moonlight-qt/releases/download/v${BPM_PKG_VERSION}/MoonlightSrc-${BPM_PKG_VERSION}.tar.gz
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extract_to: ${BPM_SOURCE}
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checksum: 696cc470a62e2f2e9b77739d400b389e7578c9510383c08614007c92be49d5b0
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# This is the recipe.sh script. It is executed by BPM in a temporary directory when compiling a source package
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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# The build function is executed in the source directory
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# This function is used to compile the source code
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build() {
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qmake6 PREFIX="$BPM_OUTPUT"/usr moonlight-qt.pro
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make release
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}
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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package() {
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make INSTALL_ROOT="$BPM_OUTPUT" install
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# Install package license
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install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/moonlight/LICENSE
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}
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