Initial Commit

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2025-05-08 17:18:39 +03:00
commit c11c54e3fb
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name: scenefx
description: A drop-in replacement for the wlroots scene API that allows wayland compositors to render surfaces with eye-candy effects
version: 0.2.1
url: https://github.com/wlrfx/scenefx
license: MIT
architecture: any
depends: ["libdrm","libglvnd","pixman","wayland","wlroots"]
make_depends: ["glslang","meson","wayland-protocols"]
type: source
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# This is the source.sh script. It is executed by BPM in a temporary directory when compiling a source package
# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
DOWNLOAD="https://github.com/wlrfx/scenefx/archive/refs/tags/${BPM_PKG_VERSION}.tar.gz"
FILENAME="${DOWNLOAD##*/}"
# The prepare function is executed in the root of the temp directory
# This function is used for downloading files and putting them into the correct location
prepare() {
wget "$DOWNLOAD"
tar -xvf "$FILENAME" --strip-components=1 -C "$BPM_SOURCE"
}
# The build function is executed in the source directory
# This function is used to compile the source code
build() {
mkdir build
cd build
meson setup --prefix=/usr --libdir=/usr/lib -Dwerror=false ..
ninja
}
# The package function is executed in the source directory
# This function is used to move the compiled files into the output directory
package() {
cd build
DESTDIR="$BPM_OUTPUT" ninja install
install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/scenefx/LICENSE
}