# This is the recipe.sh script. It is executed by BPM in a temporary directory when compiling a source package # BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE # BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT # The build function is executed in the source directory # This function is used to compile the source code build() { # Allow building with system libraries sed -i '/build-version/d' glslc/CMakeLists.txt sed -i '/third_party/d' CMakeLists.txt sed -i 's|SPIRV|glslang/&|' libshaderc_util/src/compiler.cc # Create build version file echo "\"${BPM_PKG_VERSION}\"" > glslc/src/build-version.inc mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DSHADERC_SKIP_TESTS=ON -G Ninja .. ninja } # The check function is executed in the source directory # This function is used to run tests to verify the package has been compiled correctly check() { cd build ninja test } # The package function is executed in the source directory # This function is used to move the compiled files into the output directory package() { cd build DESTDIR="$BPM_OUTPUT" ninja install # Remove unused shaderc_static.pc rm "$BPM_OUTPUT"/usr/lib/pkgconfig/shaderc_static.pc install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/shaderc/LICENSE }