Initial commit
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# Ignore BPM archives and signatures
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*.bpm
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*.bpm.sig
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#!/bin/bash
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# Github repository
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REPO="LizardByte/Sunshine"
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# Get tag name using Github Rest API
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TAG_NAME=$(curl -s -L -H "X-GitHub-Api-Version: 2022-11-28" -H "Authorization: token ${GITHUB_API_TOKEN}" https://api.github.com/repos/"$REPO"/releases/latest | jq -r '.tag_name')
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# Trim 'v' character in TAG_NAME variable
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VERSION=$(echo "$TAG_NAME" | tr -d 'v')
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echo "$VERSION"
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name: sunshine
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description: Self-hosted game stream host for Moonlight
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version: 2026.516.143833
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revision: 1
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url: https://app.lizardbyte.dev/Sunshine
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license: GPL-3.0-only
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maintainers:
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- [email protected]
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architecture: any
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type: source
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depends:
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- avahi
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- curl
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- libayatana-appindicator
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- libcap
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- libdrm
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- libevdev
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- libmfx
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- libnotify
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- libpipewire
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- libpulse
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- libva
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- libx11
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- libxcb
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- libxfixes
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- libxrandr
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- libxtst
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- miniupnpc
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- numactl
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- openssl
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- opus
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- udev
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- vulkan-loader
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- which
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make_depends:
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- appstream
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- appstream-glib
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- cmake
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- desktop-file-utils
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- git
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- make
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- nodejs
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- npm
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- python-jinja
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- python-setuptools
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- shaderc
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downloads:
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- url: https://github.com/LizardByte/Sunshine.git
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type: git
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clone_to: ${BPM_SOURCE}
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git_branch: v${BPM_PKG_VERSION}
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checksum: 14ffa6fdaa53f7b51512be2b3d24f3939695403c
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# This is the recipe.sh script. It is executed by BPM in a temporary directory when compiling a source package
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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# Package recipe based on LizardByte's official arch PKGBUILD
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# https://github.com/LizardByte/pacman-repo/blob/master/pkgbuilds/sunshine/PKGBUILD
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# The prepare function is executed in the root of the temp directory
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# This function is used for putting downloaded files to the correct location or applying patches
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prepare() {
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cd "$BPM_SOURCE"
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git submodule update --recursive --init
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}
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# The build function is executed in the source directory
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# This function is used to compile the source code
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build() {
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export BRANCH="master"
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export BUILD_VERSION="${BPM_PKG_VERSION}"
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export COMMIT=$(git rev-parse HEAD)
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export CC="gcc"
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export CXX="g++"
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export CFLAGS="${CFLAGS/-Werror=format-security/}"
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export CXXFLAGS="${CXXFLAGS/-Werror=format-security/}"
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cmake -B build \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DBUILD_DOCS=OFF \
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-DBUILD_WERROR=ON \
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-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
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-DSUNSHINE_ASSETS_DIR="share/sunshine" \
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-DSUNSHINE_ENABLE_CUDA=OFF \
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-DCUDA_FAIL_ON_MISSING=OFF \
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-DBUILD_TESTS=OFF
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appstreamcli validate "build/dev.lizardbyte.app.Sunshine.metainfo.xml"
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appstream-util validate "build/dev.lizardbyte.app.Sunshine.metainfo.xml"
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desktop-file-validate "build/dev.lizardbyte.app.Sunshine.desktop"
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desktop-file-validate "build/dev.lizardbyte.app.Sunshine.terminal.desktop"
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cmake --build build
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}
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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package() {
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DESTDIR="$BPM_OUTPUT" cmake --install build
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# Install package license
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install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/sunshine/LICENSE
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}
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