# This is the recipe.sh script. It is executed by BPM in a temporary directory when compiling a source package # BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE # BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT # Package recipe based on LizardByte's official arch PKGBUILD # https://github.com/LizardByte/pacman-repo/blob/master/pkgbuilds/sunshine/PKGBUILD # The prepare function is executed in the root of the temp directory # This function is used for putting downloaded files to the correct location or applying patches prepare() { cd "$BPM_SOURCE" git submodule update --recursive --init } # The build function is executed in the source directory # This function is used to compile the source code build() { export BRANCH="master" export BUILD_VERSION="${BPM_PKG_VERSION}" export COMMIT=$(git rev-parse HEAD) export CC="gcc" export CXX="g++" export CFLAGS="${CFLAGS/-Werror=format-security/}" export CXXFLAGS="${CXXFLAGS/-Werror=format-security/}" cmake -B build \ -DCMAKE_INSTALL_PREFIX=/usr \ -DBUILD_DOCS=OFF \ -DBUILD_WERROR=ON \ -DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \ -DSUNSHINE_ASSETS_DIR="share/sunshine" \ -DSUNSHINE_ENABLE_CUDA=OFF \ -DCUDA_FAIL_ON_MISSING=OFF \ -DBUILD_TESTS=OFF appstreamcli validate "build/dev.lizardbyte.app.Sunshine.metainfo.xml" appstream-util validate "build/dev.lizardbyte.app.Sunshine.metainfo.xml" desktop-file-validate "build/dev.lizardbyte.app.Sunshine.desktop" desktop-file-validate "build/dev.lizardbyte.app.Sunshine.terminal.desktop" cmake --build build } # The package function is executed in the source directory # This function is used to move the compiled files into the output directory package() { DESTDIR="$BPM_OUTPUT" cmake --install build # Install package license install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/sunshine/LICENSE }