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EnumDev committed 2026-09-18 16:28:44 +03:00
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# Ignore BPM archives and signatures
*.bpm
*.bpm.sig
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#!/bin/bash
# Gitlab repository
REPO="es-de/emulationstation-de"
# Replace slash with URL encoded representation
REPO=$(echo "$REPO" | sed 's|/|%2F|g')
# Get tag name using Gitlab Rest API
TAG_NAME=$(curl -s -L https://gitlab.com/api/v4/projects/"$REPO"/repository/tags | jq -r '.[0].name')
# Trim 'v' character in TAG_NAME variable
VERSION=$(echo "$TAG_NAME" | tr -d 'v')
echo "$VERSION"
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name: es-de
description: Frontend for browsing and launching games from your multi-platform collection
version: 3.4.1
revision: 1
url: https://es-de.org/
license: MIT
maintainers:
- [email protected]
architecture: any
type: source
depends:
- bluez
- curl
- ffmpeg
- freeimage
- freetype2
- gettext
- harfbuzz
- icu=78.*
- libgit2
- poppler
- pugixml
- sdl2-compat
make_depends:
- cmake
downloads:
- url: https://gitlab.com/es-de/emulationstation-de/-/archive/v${BPM_PKG_VERSION}/emulationstation-de-v${BPM_PKG_VERSION}.tar.gz
extract_to: ${BPM_SOURCE}
extract_strip_components: 1
checksum: 58a45eb3f400a3b02d5b994407ba8c5f71807de3c2df571b7abdc21bc6e83be8
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# This is the recipe.sh script. It is executed by BPM in a temporary directory when compiling a source package
# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
# The build function is executed in the source directory
# This function is used to compile the source code
build() {
cmake -B build -DCMAKE_INSTALL_PREFIX=/usr
cmake --build build
}
# The package function is executed in the source directory
# This function is used to move the compiled files into the output directory
package() {
DESTDIR="$BPM_OUTPUT" cmake --install build
# Install package license
install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/es-de/LICENSE
}