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# Ignore BPM archives and signatures
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*.bpm
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*.bpm.sig
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#!/bin/bash
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# Gitlab repository
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REPO="es-de/emulationstation-de"
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# Replace slash with URL encoded representation
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REPO=$(echo "$REPO" | sed 's|/|%2F|g')
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# Get tag name using Gitlab Rest API
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TAG_NAME=$(curl -s -L https://gitlab.com/api/v4/projects/"$REPO"/repository/tags | jq -r '.[0].name')
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# Trim 'v' character in TAG_NAME variable
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VERSION=$(echo "$TAG_NAME" | tr -d 'v')
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echo "$VERSION"
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name: es-de
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description: Frontend for browsing and launching games from your multi-platform collection
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version: 3.4.1
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revision: 1
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url: https://es-de.org/
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license: MIT
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maintainers:
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- [email protected]
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architecture: any
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type: source
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depends:
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- bluez
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- curl
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- ffmpeg
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- freeimage
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- freetype2
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- gettext
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- harfbuzz
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- icu=78.*
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- libgit2
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- poppler
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- pugixml
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- sdl2-compat
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make_depends:
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- cmake
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downloads:
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- url: https://gitlab.com/es-de/emulationstation-de/-/archive/v${BPM_PKG_VERSION}/emulationstation-de-v${BPM_PKG_VERSION}.tar.gz
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extract_to: ${BPM_SOURCE}
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extract_strip_components: 1
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checksum: 58a45eb3f400a3b02d5b994407ba8c5f71807de3c2df571b7abdc21bc6e83be8
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# This is the recipe.sh script. It is executed by BPM in a temporary directory when compiling a source package
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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# The build function is executed in the source directory
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# This function is used to compile the source code
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build() {
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cmake -B build -DCMAKE_INSTALL_PREFIX=/usr
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cmake --build build
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}
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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package() {
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DESTDIR="$BPM_OUTPUT" cmake --install build
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# Install package license
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install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/es-de/LICENSE
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}
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