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shaderc/source.sh
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# This is the source.sh script. It is executed by BPM in a temporary directory when compiling a source package
# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
# The build function is executed in the source directory
# This function is used to compile the source code
build() {
# Allow building with system libraries
sed -i '/build-version/d' glslc/CMakeLists.txt
sed -i '/third_party/d' CMakeLists.txt
sed -i 's|SPIRV|glslang/&|' libshaderc_util/src/compiler.cc
# Create build version file
echo "\"${BPM_PKG_VERSION}\"" > glslc/src/build-version.inc
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DSHADERC_SKIP_TESTS=ON -G Ninja ..
ninja
}
# The check function is executed in the source directory
# This function is used to run tests to verify the package has been compiled correctly
check() {
cd build
ninja test
}
# The package function is executed in the source directory
# This function is used to move the compiled files into the output directory
package() {
cd build
DESTDIR="$BPM_OUTPUT" ninja install
# Remove unused shaderc_static.pc
rm "$BPM_OUTPUT"/usr/lib/pkgconfig/shaderc_static.pc
install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/shaderc/LICENSE
}