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# Exclude bpm archives
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*.bpm
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name: virglrenderer
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description: Virtual 3D GPU for use inside QEMU virtual machines
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version: 1.2.0
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revision: 1
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url: https://docs.mesa3d.org/drivers/virgl/
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license: MIT
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architecture: any
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type: source
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depends:
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- libepoxy
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- libva
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- mesa
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- vulkan-loader
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make_depends:
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- meson
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- python3
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- python-pyyaml
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- vulkan-headers
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- check
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downloads:
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- url: https://gitlab.freedesktop.org/virgl/virglrenderer/-/archive/${BPM_PKG_VERSION}/virglrenderer-${BPM_PKG_VERSION}.tar.gz
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extract_to_bpm_source: true
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extract_strip_components: 1
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checksum: 8bae92909021ea87e2087ae96df322f90140c414bd5f38810af3f3e5146a567b
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# This is the source.sh script. It is executed by BPM in a temporary directory when compiling a source package
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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# The build function is executed in the source directory
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# This function is used to compile the source code
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build() {
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meson setup build --prefix=/usr -Dvideo=true -Dvenus=true -Dtests=true
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meson compile -C build
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}
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# The check function is executed in the source directory
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# This function is used to run tests to verify the package has been compiled correctly
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check() {
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meson test -C build --print-errorlogs
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}
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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package() {
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meson install -C build --destdir="$BPM_OUTPUT"
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# Install package license
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install -Dm644 "$BPM_SOURCE"/COPYING "$BPM_OUTPUT"/usr/share/licenses/virglrenderer/COPYING
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}
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