Initial Commit

This commit is contained in:
2025-05-08 17:18:43 +03:00
commit 895d6230d3
2 changed files with 61 additions and 0 deletions
+9
View File
@@ -0,0 +1,9 @@
name: shaderc
description: A collection of tools, libraries, and tests for Vulkan shader compilation
version: 2025.1
url: https://github.com/google/shaderc
license: Apache-2.0
architecture: any
depends: ["gcc","glibc","glslang","spirv-tools"]
make_depends: ["cmake","ninja","python3","spirv-headers"]
type: source
+52
View File
@@ -0,0 +1,52 @@
# This is the source.sh script. It is executed by BPM in a temporary directory when compiling a source package
# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
DOWNLOAD="https://github.com/google/shaderc/archive/v${BPM_PKG_VERSION}/shaderc-${BPM_PKG_VERSION}.tar.gz"
FILENAME="${DOWNLOAD##*/}"
# The prepare function is executed in the root of the temp directory
# This function is used for downloading files and putting them into the correct location
prepare() {
wget "$DOWNLOAD"
tar -xvf "$FILENAME" --strip-components=1 -C "$BPM_SOURCE"
}
# The build function is executed in the source directory
# This function is used to compile the source code
build() {
# Allow building with system libraries
sed -i '/build-version/d' glslc/CMakeLists.txt
sed -i '/third_party/d' CMakeLists.txt
sed -i 's|SPIRV|glslang/&|' libshaderc_util/src/compiler.cc
# Create build version file
echo "\"${BPM_PKG_VERSION}\"" > glslc/src/build-version.inc
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DSHADERC_SKIP_TESTS=ON -G Ninja ..
ninja
}
# The check function is executed in the source directory
# This function is used to run tests to verify the package has been compiled correctly
check() {
cd build
ninja test
}
# The package function is executed in the source directory
# This function is used to move the compiled files into the output directory
package() {
cd build
DESTDIR="$BPM_OUTPUT" ninja install
# Remove unused shaderc_static.pc
rm "$BPM_OUTPUT"/usr/lib/pkgconfig/shaderc_static.pc
install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/shaderc/LICENSE
}