Initial Commit
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# This is the source.sh script. It is executed by BPM in a temporary directory when compiling a source package
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# BPM Expects the source code to be extracted into the automatically created 'source' directory which can be accessed using $BPM_SOURCE
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# BPM Expects the output files to be present in the automatically created 'output' directory which can be accessed using $BPM_OUTPUT
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DOWNLOAD="https://github.com/google/shaderc/archive/v${BPM_PKG_VERSION}/shaderc-${BPM_PKG_VERSION}.tar.gz"
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FILENAME="${DOWNLOAD##*/}"
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# The prepare function is executed in the root of the temp directory
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# This function is used for downloading files and putting them into the correct location
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prepare() {
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wget "$DOWNLOAD"
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tar -xvf "$FILENAME" --strip-components=1 -C "$BPM_SOURCE"
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}
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# The build function is executed in the source directory
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# This function is used to compile the source code
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build() {
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# Allow building with system libraries
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sed -i '/build-version/d' glslc/CMakeLists.txt
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sed -i '/third_party/d' CMakeLists.txt
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sed -i 's|SPIRV|glslang/&|' libshaderc_util/src/compiler.cc
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# Create build version file
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echo "\"${BPM_PKG_VERSION}\"" > glslc/src/build-version.inc
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mkdir build
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cd build
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cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DSHADERC_SKIP_TESTS=ON -G Ninja ..
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ninja
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}
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# The check function is executed in the source directory
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# This function is used to run tests to verify the package has been compiled correctly
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check() {
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cd build
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ninja test
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}
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# The package function is executed in the source directory
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# This function is used to move the compiled files into the output directory
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package() {
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cd build
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DESTDIR="$BPM_OUTPUT" ninja install
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# Remove unused shaderc_static.pc
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rm "$BPM_OUTPUT"/usr/lib/pkgconfig/shaderc_static.pc
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install -Dm644 "$BPM_SOURCE"/LICENSE "$BPM_OUTPUT"/usr/share/licenses/shaderc/LICENSE
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}
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